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dc.contributor.authorRuiz Cruz, Carlos Rodrigo
dc.contributor.authorCastiblanco Jiménez, Ivonne Angélica
dc.contributor.authorCruz González, Joan Paola
dc.contributor.authorPedraza Vega, Liliana
dc.contributor.authorLondoño Restrepo, Diana Catalina
dc.date.accessioned2021-05-21T14:27:22Z
dc.date.accessioned2021-10-01T17:53:26Z
dc.date.available2021-05-21T14:27:22Z
dc.date.available2021-10-01T17:53:26Z
dc.date.issued2018
dc.identifier.issn2539-4169
dc.identifier.urihttps://repositorio.escuelaing.edu.co/handle/001/1460
dc.description.abstractLas tendencias actuales en la enseñanza de la ingeniería han demostrado la necesidad de un cambio en los modelos pedagógicos tradicionales, por aquellos que promuevan un enfoque hacia el aprendizaje activo en el cual la participación de todos los actores en el proceso es importante. En este sentido, mediante metodologías lúdicas es posible utilizar técnicas y dinámicas propias de los juegos de simulación como medio eficaz para involucrar y motivar a los estudiantes, con el fi n de desarrollar sus habilidades y destrezas, que comúnmente en el aula de clases o en las situaciones de su vida real se ven restringidas por su condición de estudiantes, lo que en ocasiones dificulta la comprensión de problemas que deben enfrentar en la práctica. El presente artículo muestra la metodología usada para la construcción de una lúdica para el desarrollo de habilidades y competencias de estudiantes de ingeniería industrial.spa
dc.description.abstractCurrent trends in teaching in engineering have shown the need for a change on the traditional pedagogical models, by those who promote an approach to active learning in which the involvement of all stakeholders in the process is important . In this regard, through playful methodologies it is possible to use techniques and dynamics of simulation games as an eff ective means to involve and motivate students to develop their skills, that commonly in the classroom or their real life situations are restricted by their role as students, which sometimes makes it diffi cult to understand the problems that they must face in practice. In this sense, the present article shows the methodology used for the development of a simulation game for the development of skills and competencies of students of industrial engineering.spa
dc.format.extent10 páginasspa
dc.format.mimetypeapplication/pdfspa
dc.language.isospaspa
dc.publisherUniversidad Católica de Pereiraspa
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/spa
dc.sourcehttps://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/12spa
dc.titleJuegos de simulación en la enseñanza de la Ingeniería Industrial: caso de estudio en la Escuela Colombiana de Ingeniería Julio Garavitospa
dc.title.alternativeSimulation games for teaching in Industrial Engineering: case study at Escuela Colombiana de Ingeniería Julio Garavitospa
dc.typeArtículo de revistaspa
dc.description.notes1Producto derivado del proyecto de investigación “Ludificación de las metodologías de enseñanza en ingeniería a través del uso de Invention System Kits”. Presentado por el Centro de Investigación en Manufactura y Servicios - CIMSER.C. R. Ruíz, Escuela Colombiana de Ingeniería Julio Garavito, Bogotá Colombia, email: carlosr.ruiz@escuelaing.edu.coI. A. Castiblanco, Escuela Colombiana de Ingeniería Julio Garavito, Bogotá Colombia, email: ivonne.castiblanco@escuelaing.edu.coJ. P. Cruz, Escuela Colombiana de Ingeniería Julio Garavito, Bogotá Colombia, email: joan.cruz@escuelaing.edu.coL. C. Pedraza, Escuela Colombiana de Ingeniería Julio Garavito, Bogotá Colombia, email: liliana.pedraza@escuelaing.edu.co D. Londoño, Escuela Colombiana de Ingeniería Julio Garavito, Bogotá Colombia, email: diana.londono@escuelaing.edu.cospa
dc.type.versioninfo:eu-repo/semantics/publishedVersionspa
oaire.accessrightshttp://purl.org/coar/access_right/c_abf2spa
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85spa
dc.contributor.researchgroupInnovación docente e investigación educativa - INNOVAD-IEspa
dc.identifier.doi10.31908/19098367.3702
dc.identifier.urlhttps://doi.org/10.31908/19098367.3702
dc.publisher.placePereira, Colombia.spa
dc.relation.citationeditionEntre Ciencia e Ingeniería, (vol 12), no. 23, 2018.spa
dc.relation.citationendpage57spa
dc.relation.citationissue23spa
dc.relation.citationstartpage48spa
dc.relation.citationvolume12spa
dc.relation.indexedN/Aspa
dc.relation.ispartofjournalEntre Ciencia e Ingenieríaspa
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dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.rights.creativecommonsAtribución-NoComercial 4.0 Internacional (CC BY-NC 4.0)spa
dc.subject.armarcPrácticas de la enseñanzaspa
dc.subject.armarcStudent teachingeng
dc.subject.proposalAprendizajespa
dc.subject.proposalDiseñospa
dc.subject.proposalEducación universitariaspa
dc.subject.proposalLegospa
dc.subject.proposalSimulaciónspa
dc.subject.proposalLearningspa
dc.subject.proposalDesignspa
dc.subject.proposalUndergraduate educationspa
dc.subject.proposalSimulationspa
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1spa
dc.type.contentTextspa
dc.type.driverinfo:eu-repo/semantics/articlespa
dc.type.redcolhttp://purl.org/redcol/resource_type/ARTspa


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